Custom shader snippet
:classes []
(string array) - Custom classes, e.g. [\"big\"]
:code \"\"
(string) - Shader code
:id null
(nullable string) - Unique ID, e.g. \"sampler\"
:language \"glsl\"
(string) - Shader language
:sources null
(nullable select) - Sampler sources, e.g. [\"#pressure\", \"#divergence\"]
:uniforms null
(nullable object) - Shader uniform objects (three.js style), e.g. { time: { type: 'f', value: 3 }}
*Custom shader snippet* :classes `[]` (string array) - Custom classes, e.g. `[\"big\"]` :code `\"\"` (string) - Shader code :id `null` (nullable string) - Unique ID, e.g. `\"sampler\"` :language `\"glsl\"` (string) - Shader language :sources `null` (nullable select) - Sampler sources, e.g. `[\"#pressure\", \"#divergence\"]` :uniforms `null` (nullable object) - Shader uniform objects (three.js style), e.g. `{ time: { type: 'f', value: 3 }}`
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