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mathbox.primitives.shader.shader


Shadercljs

Custom shader snippet

:classes [] (string array) - Custom classes, e.g. [\"big\"] :code \"\" (string) - Shader code :id null (nullable string) - Unique ID, e.g. \"sampler\" :language \"glsl\" (string) - Shader language :sources null (nullable select) - Sampler sources, e.g. [\"#pressure\", \"#divergence\"] :uniforms null (nullable object) - Shader uniform objects (three.js style), e.g. { time: { type: 'f', value: 3 }}

*Custom shader snippet*

:classes `[]` (string array) - Custom classes, e.g. `[\"big\"]`
:code `\"\"` (string) - Shader code
:id `null` (nullable string) - Unique ID, e.g. `\"sampler\"`
:language `\"glsl\"` (string) - Shader language
:sources `null` (nullable select) - Sampler sources, e.g. `[\"#pressure\", \"#divergence\"]`
:uniforms `null` (nullable object) - Shader uniform objects (three.js style), e.g. `{ time: { type: 'f', value: 3 }}`
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