Play a sequenced animation
:classes []
(string array) - Custom classes, e.g. [\"big\"]
:delay 0
(number) - Play delay
:ease \"cosine\"
(ease) - Animation ease (linear, cosine, binary, hold)
:from 0
(number) - Play from
:id null
(nullable string) - Unique ID, e.g. \"sampler\"
:loop false
(bool) - Loop
:pace 1
(number) - Play pace
:realtime false
(bool) - Run on real time, not clock time
:script {}
(object) - Animation script, e.g. { "0": { props: { color: "red" }, expr: { size: function (t) { return Math.sin(t) + 1; }}}, "1": ...}
:speed 1
(number) - Play speed
:target \"<\"
(select) - Animation target
:to Infinity
(number) - Play until
:trigger 1
(nullable number) - Trigger on step
*Play a sequenced animation* :classes `[]` (string array) - Custom classes, e.g. `[\"big\"]` :delay `0` (number) - Play delay :ease `\"cosine\"` (ease) - Animation ease (linear, cosine, binary, hold) :from `0` (number) - Play from :id `null` (nullable string) - Unique ID, e.g. `\"sampler\"` :loop `false` (bool) - Loop :pace `1` (number) - Play pace :realtime `false` (bool) - Run on real time, not clock time :script `{}` (object) - Animation script, e.g. `{ "0": { props: { color: "red" }, expr: { size: function (t) { return Math.sin(t) + 1; }}}, "1": ...}` :speed `1` (number) - Play speed :target `\"<\"` (select) - Animation target :to `Infinity` (number) - Play until :trigger `1` (nullable number) - Trigger on step
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