Play a sequenced animation
:classes [] (string array) - Custom classes, e.g. [\"big\"]
:delay 0 (number) - Play delay
:ease \"cosine\" (ease) - Animation ease (linear, cosine, binary, hold)
:from 0 (number) - Play from
:id null (nullable string) - Unique ID, e.g. \"sampler\"
:loop false (bool) - Loop
:pace 1 (number) - Play pace
:realtime false (bool) - Run on real time, not clock time
:script {} (object) - Animation script, e.g. { "0": { props: { color: "red" }, expr: { size: function (t) { return Math.sin(t) + 1; }}}, "1": ...}
:speed 1 (number) - Play speed
:target \"<\" (select) - Animation target
:to Infinity (number) - Play until
:trigger 1 (nullable number) - Trigger on step
*Play a sequenced animation*
:classes `[]` (string array) - Custom classes, e.g. `[\"big\"]`
:delay `0` (number) - Play delay
:ease `\"cosine\"` (ease) - Animation ease (linear, cosine, binary, hold)
:from `0` (number) - Play from
:id `null` (nullable string) - Unique ID, e.g. `\"sampler\"`
:loop `false` (bool) - Loop
:pace `1` (number) - Play pace
:realtime `false` (bool) - Run on real time, not clock time
:script `{}` (object) - Animation script, e.g. `{ "0": { props: { color: "red" }, expr: { size: function (t) { return Math.sin(t) + 1; }}}, "1": ...}`
:speed `1` (number) - Play speed
:target `\"<\"` (select) - Animation target
:to `Infinity` (number) - Play until
:trigger `1` (nullable number) - Trigger on stepcljdoc builds & hosts documentation for Clojure/Script libraries
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