Apply cartesian view
[]
(string array) - Custom classes, e.g. ["big"]
xyz
(swizzle) - Euler ordernull
(nullable string) - Unique ID, e.g. "sampler"
"view"
(vertexPass) - Vertex pass (data, view, world, eye)[0, 0, 0]
(vec3) - 3D Position[0, 0, 0, 1]
(quat) - 3D Quaternion[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]
(array vec2) - 4D range in view[0, 0, 0]
(vec3) - 3D Euler rotation[1, 1, 1]
(vec3) - 3D Scaletrue
(bool) - Visibility for rendering*Apply cartesian view* * *classes* = `[]` (string array) - Custom classes, e.g. `["big"]` * *eulerOrder* = `xyz` (swizzle) - Euler order * *id* = `null` (nullable string) - Unique ID, e.g. `"sampler"` * *pass* = `"view"` (vertexPass) - Vertex pass (data, view, world, eye) * *position* = `[0, 0, 0]` (vec3) - 3D Position * *quaternion* = `[0, 0, 0, 1]` (quat) - 3D Quaternion * *range* = `[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]` (array vec2) - 4D range in view * *rotation* = `[0, 0, 0]` (vec3) - 3D Euler rotation * *scale* = `[1, 1, 1]` (vec3) - 3D Scale * *visible* = `true` (bool) - Visibility for rendering
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