Resample data to new dimensions with a shader
:centeredW false
(bool) - Centered instead of corner sampling
:centeredX false
(bool) - Centered instead of corner sampling
:centeredY false
(bool) - Centered instead of corner sampling
:centeredZ false
(bool) - Centered instead of corner sampling
:channels 4
(number) - Resample channels
:classes []
(string array) - Custom classes, e.g. [\"big\"]
:depth null
(nullable number) - Resample factor depth, e.g. 10
:height null
(nullable number) - Resample factor height, e.g. 10
:id null
(nullable string) - Unique ID, e.g. \"sampler\"
:indices 4
(number) - Resample indices
:items null
(nullable number) - Resample factor items, e.g. 10
:paddingW 0
(number) - Number of samples padding
:paddingX 0
(number) - Number of samples padding
:paddingY 0
(number) - Number of samples padding
:paddingZ 0
(number) - Number of samples padding
:sample \"relative\"
(mapping) - Source sampling (relative, absolute)
:shader \"<\"
(select) - Shader to use
:size \"absolute\"
(mapping) - Scaling mode (relative, absolute)
:source \"<\"
(select) - Input source
:width null
(nullable number) - Resample factor width, e.g. 10
*Resample data to new dimensions with a shader* :centeredW `false` (bool) - Centered instead of corner sampling :centeredX `false` (bool) - Centered instead of corner sampling :centeredY `false` (bool) - Centered instead of corner sampling :centeredZ `false` (bool) - Centered instead of corner sampling :channels `4` (number) - Resample channels :classes `[]` (string array) - Custom classes, e.g. `[\"big\"]` :depth `null` (nullable number) - Resample factor depth, e.g. `10` :height `null` (nullable number) - Resample factor height, e.g. `10` :id `null` (nullable string) - Unique ID, e.g. `\"sampler\"` :indices `4` (number) - Resample indices :items `null` (nullable number) - Resample factor items, e.g. `10` :paddingW `0` (number) - Number of samples padding :paddingX `0` (number) - Number of samples padding :paddingY `0` (number) - Number of samples padding :paddingZ `0` (number) - Number of samples padding :sample `\"relative\"` (mapping) - Source sampling (relative, absolute) :shader `\"<\"` (select) - Shader to use :size `\"absolute\"` (mapping) - Scaling mode (relative, absolute) :source `\"<\"` (select) - Input source :width `null` (nullable number) - Resample factor width, e.g. `10`
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