The Composite interface, along with CompositeContext, defines the methods to compose a draw primitive with the underlying graphics area. After the Composite is set in the Graphics2D context, it combines a shape, text, or an image being rendered with the colors that have already been rendered according to pre-defined rules. The classes implementing this interface provide the rules and a method to create the context for a particular operation. CompositeContext is an environment used by the compositing operation, which is created by the Graphics2D prior to the start of the operation. CompositeContext contains private information and resources needed for a compositing operation. When the CompositeContext is no longer needed, the Graphics2D object disposes of it in order to reclaim resources allocated for the operation.
Instances of classes implementing Composite must be immutable because the Graphics2D does not clone these objects when they are set as an attribute with the setComposite method or when the Graphics2D object is cloned. This is to avoid undefined rendering behavior of Graphics2D, resulting from the modification of the Composite object after it has been set in the Graphics2D context.
Since this interface must expose the contents of pixels on the target device or image to potentially arbitrary code, the use of custom objects which implement this interface when rendering directly to a screen device is governed by the readDisplayPixels AWTPermission. The permission check will occur when such a custom object is passed to the setComposite method of a Graphics2D retrieved from a Component.
The Composite interface, along with CompositeContext, defines the methods to compose a draw primitive with the underlying graphics area. After the Composite is set in the Graphics2D context, it combines a shape, text, or an image being rendered with the colors that have already been rendered according to pre-defined rules. The classes implementing this interface provide the rules and a method to create the context for a particular operation. CompositeContext is an environment used by the compositing operation, which is created by the Graphics2D prior to the start of the operation. CompositeContext contains private information and resources needed for a compositing operation. When the CompositeContext is no longer needed, the Graphics2D object disposes of it in order to reclaim resources allocated for the operation. Instances of classes implementing Composite must be immutable because the Graphics2D does not clone these objects when they are set as an attribute with the setComposite method or when the Graphics2D object is cloned. This is to avoid undefined rendering behavior of Graphics2D, resulting from the modification of the Composite object after it has been set in the Graphics2D context. Since this interface must expose the contents of pixels on the target device or image to potentially arbitrary code, the use of custom objects which implement this interface when rendering directly to a screen device is governed by the readDisplayPixels AWTPermission. The permission check will occur when such a custom object is passed to the setComposite method of a Graphics2D retrieved from a Component.
(create-context this src-color-model dst-color-model hints)
Creates a context containing state that is used to perform the compositing operation. In a multi-threaded environment, several contexts can exist simultaneously for a single Composite object.
src-color-model - the ColorModel of the source - java.awt.image.ColorModel
dst-color-model - the ColorModel of the destination - java.awt.image.ColorModel
hints - the hint that the context object uses to choose between rendering alternatives - java.awt.RenderingHints
returns: the CompositeContext object used to perform the
compositing operation. - java.awt.CompositeContext
Creates a context containing state that is used to perform the compositing operation. In a multi-threaded environment, several contexts can exist simultaneously for a single Composite object. src-color-model - the ColorModel of the source - `java.awt.image.ColorModel` dst-color-model - the ColorModel of the destination - `java.awt.image.ColorModel` hints - the hint that the context object uses to choose between rendering alternatives - `java.awt.RenderingHints` returns: the CompositeContext object used to perform the compositing operation. - `java.awt.CompositeContext`
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