Liking cljdoc? Tell your friends :D

jdk.awt.Graphics2D

This Graphics2D class extends the Graphics class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout. This is the fundamental class for rendering 2-dimensional shapes, text and images on the Java(tm) platform.

Coordinate Spaces All coordinates passed to a Graphics2D object are specified in a device-independent coordinate system called User Space, which is used by applications. The Graphics2D object contains an AffineTransform object as part of its rendering state that defines how to convert coordinates from user space to device-dependent coordinates in Device Space.

Coordinates in device space usually refer to individual device pixels and are aligned on the infinitely thin gaps between these pixels. Some Graphics2D objects can be used to capture rendering operations for storage into a graphics metafile for playback on a concrete device of unknown physical resolution at a later time. Since the resolution might not be known when the rendering operations are captured, the Graphics2D Transform is set up to transform user coordinates to a virtual device space that approximates the expected resolution of the target device. Further transformations might need to be applied at playback time if the estimate is incorrect.

Some of the operations performed by the rendering attribute objects occur in the device space, but all Graphics2D methods take user space coordinates.

Every Graphics2D object is associated with a target that defines where rendering takes place. A GraphicsConfiguration object defines the characteristics of the rendering target, such as pixel format and resolution. The same rendering target is used throughout the life of a Graphics2D object.

When creating a Graphics2D object, the GraphicsConfiguration specifies the default transform for the target of the Graphics2D (a Component or Image). This default transform maps the user space coordinate system to screen and printer device coordinates such that the origin maps to the upper left hand corner of the target region of the device with increasing X coordinates extending to the right and increasing Y coordinates extending downward. The scaling of the default transform is set to identity for those devices that are close to 72 dpi, such as screen devices. The scaling of the default transform is set to approximately 72 user space coordinates per square inch for high resolution devices, such as printers. For image buffers, the default transform is the Identity transform.

Rendering Process The Rendering Process can be broken down into four phases that are controlled by the Graphics2D rendering attributes. The renderer can optimize many of these steps, either by caching the results for future calls, by collapsing multiple virtual steps into a single operation, or by recognizing various attributes as common simple cases that can be eliminated by modifying other parts of the operation.

The steps in the rendering process are:

Determine what to render.

Constrain the rendering operation to the current Clip. The Clip is specified by a Shape in user space and is controlled by the program using the various clip manipulation methods of Graphics and Graphics2D. This user clip is transformed into device space by the current Transform and combined with the device clip, which is defined by the visibility of windows and device extents. The combination of the user clip and device clip defines the composite clip, which determines the final clipping region. The user clip is not modified by the rendering system to reflect the resulting composite clip.

Determine what colors to render.

Apply the colors to the destination drawing surface using the current Composite attribute in the Graphics2D context.

The three types of rendering operations, along with details of each of their particular rendering processes are:

Shape operations

If the operation is a draw(Shape) operation, then the createStrokedShape method on the current Stroke attribute in the Graphics2D context is used to construct a new Shape object that contains the outline of the specified Shape.

The Shape is transformed from user space to device space using the current Transform in the Graphics2D context.

The outline of the Shape is extracted using the getPathIterator method of Shape, which returns a PathIterator object that iterates along the boundary of the Shape.

If the Graphics2D object cannot handle the curved segments that the PathIterator object returns then it can call the alternate getPathIterator method of Shape, which flattens the Shape.

The current Paint in the Graphics2D context is queried for a PaintContext, which specifies the colors to render in device space.

Text operations

The following steps are used to determine the set of glyphs required to render the indicated String:

If the argument is a String, then the current Font in the Graphics2D context is asked to convert the Unicode characters in the String into a set of glyphs for presentation with whatever basic layout and shaping algorithms the font implements.

If the argument is an AttributedCharacterIterator, the iterator is asked to convert itself to a TextLayout using its embedded font attributes. The TextLayout implements more sophisticated glyph layout algorithms that perform Unicode bi-directional layout adjustments automatically for multiple fonts of differing writing directions.

If the argument is a GlyphVector, then the GlyphVector object already contains the appropriate font-specific glyph codes with explicit coordinates for the position of each glyph.

The current Font is queried to obtain outlines for the indicated glyphs. These outlines are treated as shapes in user space relative to the position of each glyph that was determined in step 1.

The character outlines are filled as indicated above under Shape operations.

The current Paint is queried for a PaintContext, which specifies the colors to render in device space.

Image Operations

The region of interest is defined by the bounding box of the source Image. This bounding box is specified in Image Space, which is the Image object's local coordinate system.

If an AffineTransform is passed to drawImage(Image, AffineTransform, ImageObserver), the AffineTransform is used to transform the bounding box from image space to user space. If no AffineTransform is supplied, the bounding box is treated as if it is already in user space.

The bounding box of the source Image is transformed from user space into device space using the current Transform. Note that the result of transforming the bounding box does not necessarily result in a rectangular region in device space.

The Image object determines what colors to render, sampled according to the source to destination coordinate mapping specified by the current Transform and the optional image transform.

Default Rendering Attributes The default values for the Graphics2D rendering attributes are:

Paint The color of the Component. Font The Font of the Component. Stroke A square pen with a linewidth of 1, no dashing, miter segment joins and square end caps. Transform The getDefaultTransform for the GraphicsConfiguration of the Component. Composite The AlphaComposite.SRC_OVER rule. Clip No rendering Clip, the output is clipped to the Component.

Rendering Compatibility Issues The JDK(tm) 1.1 rendering model is based on a pixelization model that specifies that coordinates are infinitely thin, lying between the pixels. Drawing operations are performed using a one-pixel wide pen that fills the pixel below and to the right of the anchor point on the path. The JDK 1.1 rendering model is consistent with the capabilities of most of the existing class of platform renderers that need to resolve integer coordinates to a discrete pen that must fall completely on a specified number of pixels.

The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers. A pen with a width of one pixel does not need to fall completely on pixel N as opposed to pixel N+1. The pen can fall partially on both pixels. It is not necessary to choose a bias direction for a wide pen since the blending that occurs along the pen traversal edges makes the sub-pixel position of the pen visible to the user. On the other hand, when antialiasing is turned off by setting the KEY_ANTIALIASING hint key to the VALUE_ANTIALIAS_OFF hint value, the renderer might need to apply a bias to determine which pixel to modify when the pen is straddling a pixel boundary, such as when it is drawn along an integer coordinate in device space. While the capabilities of an antialiasing renderer make it no longer necessary for the rendering model to specify a bias for the pen, it is desirable for the antialiasing and non-antialiasing renderers to perform similarly for the common cases of drawing one-pixel wide horizontal and vertical lines on the screen. To ensure that turning on antialiasing by setting the KEY_ANTIALIASING hint key to VALUE_ANTIALIAS_ON does not cause such lines to suddenly become twice as wide and half as opaque, it is desirable to have the model specify a path for such lines so that they completely cover a particular set of pixels to help increase their crispness.

Java 2D API maintains compatibility with JDK 1.1 rendering behavior, such that legacy operations and existing renderer behavior is unchanged under Java 2D API. Legacy methods that map onto general draw and fill methods are defined, which clearly indicates how Graphics2D extends Graphics based on settings of Stroke and Transform attributes and rendering hints. The definition performs identically under default attribute settings. For example, the default Stroke is a BasicStroke with a width of 1 and no dashing and the default Transform for screen drawing is an Identity transform.

The following two rules provide predictable rendering behavior whether aliasing or antialiasing is being used.

Device coordinates are defined to be between device pixels which avoids any inconsistent results between aliased and antialiased rendering. If coordinates were defined to be at a pixel's center, some of the pixels covered by a shape, such as a rectangle, would only be half covered. With aliased rendering, the half covered pixels would either be rendered inside the shape or outside the shape. With anti-aliased rendering, the pixels on the entire edge of the shape would be half covered. On the other hand, since coordinates are defined to be between pixels, a shape like a rectangle would have no half covered pixels, whether or not it is rendered using antialiasing. Lines and paths stroked using the BasicStroke object may be "normalized" to provide consistent rendering of the outlines when positioned at various points on the drawable and whether drawn with aliased or antialiased rendering. This normalization process is controlled by the KEY_STROKE_CONTROL hint. The exact normalization algorithm is not specified, but the goals of this normalization are to ensure that lines are rendered with consistent visual appearance regardless of how they fall on the pixel grid and to promote more solid horizontal and vertical lines in antialiased mode so that they resemble their non-antialiased counterparts more closely. A typical normalization step might promote antialiased line endpoints to pixel centers to reduce the amount of blending or adjust the subpixel positioning of non-antialiased lines so that the floating point line widths round to even or odd pixel counts with equal likelihood. This process can move endpoints by up to half a pixel (usually towards positive infinity along both axes) to promote these consistent results.

The following definitions of general legacy methods perform identically to previously specified behavior under default attribute settings:

For fill operations, including fillRect, fillRoundRect, fillOval, fillArc, fillPolygon, and clearRect, fill can now be called with the desired Shape. For example, when filling a rectangle:

fill(new Rectangle(x, y, w, h)); is called.

Similarly, for draw operations, including drawLine, drawRect, drawRoundRect, drawOval, drawArc, drawPolyline, and drawPolygon, draw can now be called with the desired Shape. For example, when drawing a rectangle:

draw(new Rectangle(x, y, w, h)); is called.

The draw3DRect and fill3DRect methods were implemented in terms of the drawLine and fillRect methods in the Graphics class which would predicate their behavior upon the current Stroke and Paint objects in a Graphics2D context. This class overrides those implementations with versions that use the current Color exclusively, overriding the current Paint and which uses fillRect to describe the exact same behavior as the preexisting methods regardless of the setting of the current Stroke.

The Graphics class defines only the setColor method to control the color to be painted. Since the Java 2D API extends the Color object to implement the new Paint interface, the existing setColor method is now a convenience method for setting the current Paint attribute to a Color object. setColor(c) is equivalent to setPaint(c).

The Graphics class defines two methods for controlling how colors are applied to the destination.

The setPaintMode method is implemented as a convenience method to set the default Composite, equivalent to setComposite(new AlphaComposite.SrcOver).

The setXORMode(Color xorcolor) method is implemented as a convenience method to set a special Composite object that ignores the Alpha components of source colors and sets the destination color to the value:

dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);

This Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout.  This is the fundamental class for rendering
2-dimensional shapes, text and images on the  Java(tm) platform.

Coordinate Spaces
All coordinates passed to a Graphics2D object are specified
in a device-independent coordinate system called User Space, which is
used by applications.  The Graphics2D object contains
an AffineTransform object as part of its rendering state
that defines how to convert coordinates from user space to
device-dependent coordinates in Device Space.

Coordinates in device space usually refer to individual device pixels
and are aligned on the infinitely thin gaps between these pixels.
Some Graphics2D objects can be used to capture rendering
operations for storage into a graphics metafile for playback on a
concrete device of unknown physical resolution at a later time.  Since
the resolution might not be known when the rendering operations are
captured, the Graphics2D Transform is set up
to transform user coordinates to a virtual device space that
approximates the expected resolution of the target device. Further
transformations might need to be applied at playback time if the
estimate is incorrect.

Some of the operations performed by the rendering attribute objects
occur in the device space, but all Graphics2D methods take
user space coordinates.

Every Graphics2D object is associated with a target that
defines where rendering takes place. A
GraphicsConfiguration object defines the characteristics
of the rendering target, such as pixel format and resolution.
The same rendering target is used throughout the life of a
Graphics2D object.

When creating a Graphics2D object,  the
GraphicsConfiguration
specifies the default transform for
the target of the Graphics2D (a
Component or Image).  This default transform maps the
user space coordinate system to screen and printer device coordinates
such that the origin maps to the upper left hand corner of the
target region of the device with increasing X coordinates extending
to the right and increasing Y coordinates extending downward.
The scaling of the default transform is set to identity for those devices
that are close to 72 dpi, such as screen devices.
The scaling of the default transform is set to approximately 72 user
space coordinates per square inch for high resolution devices, such as
printers.  For image buffers, the default transform is the
Identity transform.

Rendering Process
The Rendering Process can be broken down into four phases that are
controlled by the Graphics2D rendering attributes.
The renderer can optimize many of these steps, either by caching the
results for future calls, by collapsing multiple virtual steps into
a single operation, or by recognizing various attributes as common
simple cases that can be eliminated by modifying other parts of the
operation.

The steps in the rendering process are:


Determine what to render.

Constrain the rendering operation to the current Clip.
The Clip is specified by a Shape in user
space and is controlled by the program using the various clip
manipulation methods of Graphics and
Graphics2D.  This user clip
is transformed into device space by the current
Transform and combined with the
device clip, which is defined by the visibility of windows and
device extents.  The combination of the user clip and device clip
defines the composite clip, which determines the final clipping
region.  The user clip is not modified by the rendering
system to reflect the resulting composite clip.

Determine what colors to render.

Apply the colors to the destination drawing surface using the current
Composite attribute in the Graphics2D context.


The three types of rendering operations, along with details of each
of their particular rendering processes are:


Shape operations


If the operation is a draw(Shape) operation, then
the  createStrokedShape
method on the current Stroke attribute in the
Graphics2D context is used to construct a new
Shape object that contains the outline of the specified
Shape.

The Shape is transformed from user space to device space
using the current Transform
in the Graphics2D context.

The outline of the Shape is extracted using the
getPathIterator method of
Shape, which returns a
PathIterator
object that iterates along the boundary of the Shape.

If the Graphics2D object cannot handle the curved segments
that the PathIterator object returns then it can call the
alternate
getPathIterator
method of Shape, which flattens the Shape.

The current Paint in the Graphics2D context
is queried for a PaintContext, which specifies the
colors to render in device space.


Text operations


The following steps are used to determine the set of glyphs required
to render the indicated String:


If the argument is a String, then the current
Font in the Graphics2D context is asked to
convert the Unicode characters in the String into a set of
glyphs for presentation with whatever basic layout and shaping
algorithms the font implements.

If the argument is an
AttributedCharacterIterator,
the iterator is asked to convert itself to a
TextLayout
using its embedded font attributes. The TextLayout
implements more sophisticated glyph layout algorithms that
perform Unicode bi-directional layout adjustments automatically
for multiple fonts of differing writing directions.

If the argument is a
GlyphVector, then the
GlyphVector object already contains the appropriate
font-specific glyph codes with explicit coordinates for the position of
each glyph.


The current Font is queried to obtain outlines for the
indicated glyphs.  These outlines are treated as shapes in user space
relative to the position of each glyph that was determined in step 1.

The character outlines are filled as indicated above
under Shape operations.

The current Paint is queried for a
PaintContext, which specifies
the colors to render in device space.


Image Operations


The region of interest is defined by the bounding box of the source
Image.
This bounding box is specified in Image Space, which is the
Image object's local coordinate system.

If an AffineTransform is passed to
drawImage(Image, AffineTransform, ImageObserver),
the AffineTransform is used to transform the bounding
box from image space to user space. If no AffineTransform
is supplied, the bounding box is treated as if it is already in user space.

The bounding box of the source Image is transformed from user
space into device space using the current Transform.
Note that the result of transforming the bounding box does not
necessarily result in a rectangular region in device space.

The Image object determines what colors to render,
sampled according to the source to destination
coordinate mapping specified by the current Transform and the
optional image transform.



Default Rendering Attributes
The default values for the Graphics2D rendering attributes are:

Paint
The color of the Component.
Font
The Font of the Component.
Stroke
A square pen with a linewidth of 1, no dashing, miter segment joins
and square end caps.
Transform
The
getDefaultTransform
for the GraphicsConfiguration of the Component.
Composite
The AlphaComposite.SRC_OVER rule.
Clip
No rendering Clip, the output is clipped to the
Component.


Rendering Compatibility Issues
The JDK(tm) 1.1 rendering model is based on a pixelization model
that specifies that coordinates
are infinitely thin, lying between the pixels.  Drawing operations are
performed using a one-pixel wide pen that fills the
pixel below and to the right of the anchor point on the path.
The JDK 1.1 rendering model is consistent with the
capabilities of most of the existing class of platform
renderers that need  to resolve integer coordinates to a
discrete pen that must fall completely on a specified number of pixels.

The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers.
A pen with a width of one pixel does not need to fall
completely on pixel N as opposed to pixel N+1.  The pen can fall
partially on both pixels. It is not necessary to choose a bias
direction for a wide pen since the blending that occurs along the
pen traversal edges makes the sub-pixel position of the pen
visible to the user.  On the other hand, when antialiasing is
turned off by setting the
KEY_ANTIALIASING hint key
to the
VALUE_ANTIALIAS_OFF
hint value, the renderer might need
to apply a bias to determine which pixel to modify when the pen
is straddling a pixel boundary, such as when it is drawn
along an integer coordinate in device space.  While the capabilities
of an antialiasing renderer make it no longer necessary for the
rendering model to specify a bias for the pen, it is desirable for the
antialiasing and non-antialiasing renderers to perform similarly for
the common cases of drawing one-pixel wide horizontal and vertical
lines on the screen.  To ensure that turning on antialiasing by
setting the
KEY_ANTIALIASING hint
key to
VALUE_ANTIALIAS_ON
does not cause such lines to suddenly become twice as wide and half
as opaque, it is desirable to have the model specify a path for such
lines so that they completely cover a particular set of pixels to help
increase their crispness.

Java 2D API maintains compatibility with JDK 1.1 rendering
behavior, such that legacy operations and existing renderer
behavior is unchanged under Java 2D API.  Legacy
methods that map onto general draw and
fill methods are defined, which clearly indicates
how Graphics2D extends Graphics based
on settings of Stroke and Transform
attributes and rendering hints.  The definition
performs identically under default attribute settings.
For example, the default Stroke is a
BasicStroke with a width of 1 and no dashing and the
default Transform for screen drawing is an Identity transform.

The following two rules provide predictable rendering behavior whether
aliasing or antialiasing is being used.

 Device coordinates are defined to be between device pixels which
avoids any inconsistent results between aliased and antialiased
rendering.  If coordinates were defined to be at a pixel's center, some
of the pixels covered by a shape, such as a rectangle, would only be
half covered.
With aliased rendering, the half covered pixels would either be
rendered inside the shape or outside the shape.  With anti-aliased
rendering, the pixels on the entire edge of the shape would be half
covered.  On the other hand, since coordinates are defined to be
between pixels, a shape like a rectangle would have no half covered
pixels, whether or not it is rendered using antialiasing.
 Lines and paths stroked using the BasicStroke
object may be "normalized" to provide consistent rendering of the
outlines when positioned at various points on the drawable and
whether drawn with aliased or antialiased rendering.  This
normalization process is controlled by the
KEY_STROKE_CONTROL hint.
The exact normalization algorithm is not specified, but the goals
of this normalization are to ensure that lines are rendered with
consistent visual appearance regardless of how they fall on the
pixel grid and to promote more solid horizontal and vertical
lines in antialiased mode so that they resemble their non-antialiased
counterparts more closely.  A typical normalization step might
promote antialiased line endpoints to pixel centers to reduce the
amount of blending or adjust the subpixel positioning of
non-antialiased lines so that the floating point line widths
round to even or odd pixel counts with equal likelihood.  This
process can move endpoints by up to half a pixel (usually towards
positive infinity along both axes) to promote these consistent
results.


The following definitions of general legacy methods
perform identically to previously specified behavior under default
attribute settings:


For fill operations, including fillRect,
fillRoundRect, fillOval,
fillArc, fillPolygon, and
clearRect, fill can now be called
with the desired Shape.  For example, when filling a
rectangle:


fill(new Rectangle(x, y, w, h));
is called.


Similarly, for draw operations, including drawLine,
drawRect, drawRoundRect,
drawOval, drawArc, drawPolyline,
and drawPolygon, draw can now be
called with the desired Shape.  For example, when drawing a
rectangle:


draw(new Rectangle(x, y, w, h));
is called.


The draw3DRect and fill3DRect methods were
implemented in terms of the drawLine and
fillRect methods in the Graphics class which
would predicate their behavior upon the current Stroke
and Paint objects in a Graphics2D context.
This class overrides those implementations with versions that use
the current Color exclusively, overriding the current
Paint and which uses fillRect to describe
the exact same behavior as the preexisting methods regardless of the
setting of the current Stroke.

The Graphics class defines only the setColor
method to control the color to be painted.  Since the Java 2D API extends
the Color object to implement the new Paint
interface, the existing
setColor method is now a convenience method for setting the
current Paint attribute to a Color object.
setColor(c) is equivalent to setPaint(c).

The Graphics class defines two methods for controlling
how colors are applied to the destination.


The setPaintMode method is implemented as a convenience
method to set the default Composite, equivalent to
setComposite(new AlphaComposite.SrcOver).

The setXORMode(Color xorcolor) method is implemented
as a convenience method to set a special Composite object that
ignores the Alpha components of source colors and sets the
destination color to the value:


dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
raw docstring

add-rendering-hintsclj

(add-rendering-hints this hints)

Sets the values of an arbitrary number of preferences for the rendering algorithms. Only values for the rendering hints that are present in the specified Map object are modified. All other preferences not present in the specified object are left unmodified. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.

hints - the rendering hints to be set - java.util.Map

Sets the values of an arbitrary number of preferences for the
 rendering algorithms.
 Only values for the rendering hints that are present in the
 specified Map object are modified.
 All other preferences not present in the specified
 object are left unmodified.
 Hint categories include controls for rendering quality and
 overall time/quality trade-off in the rendering process.
 Refer to the RenderingHints class for definitions of
 some common keys and values.

hints - the rendering hints to be set - `java.util.Map`
raw docstring

clipclj

(clip this s)

Intersects the current Clip with the interior of the specified Shape and sets the Clip to the resulting intersection. The specified Shape is transformed with the current Graphics2D Transform before being intersected with the current Clip. This method is used to make the current Clip smaller. To make the Clip larger, use setClip. The user clip modified by this method is independent of the clipping associated with device bounds and visibility. If no clip has previously been set, or if the clip has been cleared using setClip with a null argument, the specified Shape becomes the new user clip.

s - the Shape to be intersected with the current Clip. If s is null, this method clears the current Clip. - java.awt.Shape

Intersects the current Clip with the interior of the
 specified Shape and sets the Clip to the
 resulting intersection.  The specified Shape is
 transformed with the current Graphics2D
 Transform before being intersected with the current
 Clip.  This method is used to make the current
 Clip smaller.
 To make the Clip larger, use setClip.
 The user clip modified by this method is independent of the
 clipping associated with device bounds and visibility.  If no clip has
 previously been set, or if the clip has been cleared using
 setClip with a null
 argument, the specified Shape becomes the new
 user clip.

s - the Shape to be intersected with the current Clip. If s is null, this method clears the current Clip. - `java.awt.Shape`
raw docstring

drawclj

(draw this s)

Strokes the outline of a Shape using the settings of the current Graphics2D context. The rendering attributes applied include the Clip, Transform, Paint, Composite and Stroke attributes.

s - the Shape to be rendered - java.awt.Shape

Strokes the outline of a Shape using the settings of the
 current Graphics2D context.  The rendering attributes
 applied include the Clip, Transform,
 Paint, Composite and
 Stroke attributes.

s - the Shape to be rendered - `java.awt.Shape`
raw docstring

draw-3-d-rectclj

(draw-3-d-rect this x y width height raised)

Draws a 3-D highlighted outline of the specified rectangle. The edges of the rectangle are highlighted so that they appear to be beveled and lit from the upper left corner.

The colors used for the highlighting effect are determined based on the current color. The resulting rectangle covers an area that is width 1 pixels wide by height 1 pixels tall. This method uses the current Color exclusively and ignores the current Paint.

x - the x coordinate of the rectangle to be drawn. - int y - the y coordinate of the rectangle to be drawn. - int width - the width of the rectangle to be drawn. - int height - the height of the rectangle to be drawn. - int raised - a boolean that determines whether the rectangle appears to be raised above the surface or sunk into the surface. - boolean

Draws a 3-D highlighted outline of the specified rectangle.
 The edges of the rectangle are highlighted so that they
 appear to be beveled and lit from the upper left corner.

 The colors used for the highlighting effect are determined
 based on the current color.
 The resulting rectangle covers an area that is
 width  1 pixels wide
 by height  1 pixels tall.  This method
 uses the current Color exclusively and ignores
 the current Paint.

x - the x coordinate of the rectangle to be drawn. - `int`
y - the y coordinate of the rectangle to be drawn. - `int`
width - the width of the rectangle to be drawn. - `int`
height - the height of the rectangle to be drawn. - `int`
raised - a boolean that determines whether the rectangle appears to be raised above the surface or sunk into the surface. - `boolean`
raw docstring

draw-glyph-vectorclj

(draw-glyph-vector this g x y)

Renders the text of the specified GlyphVector using the Graphics2D context's rendering attributes. The rendering attributes applied include the Clip, Transform, Paint, and Composite attributes. The GlyphVector specifies individual glyphs from a Font. The GlyphVector can also contain the glyph positions. This is the fastest way to render a set of characters to the screen.

g - the GlyphVector to be rendered - java.awt.font.GlyphVector x - the x position in User Space where the glyphs should be rendered - float y - the y position in User Space where the glyphs should be rendered - float

throws: java.lang.NullPointerException - if g is null.

Renders the text of the specified
 GlyphVector using
 the Graphics2D context's rendering attributes.
 The rendering attributes applied include the Clip,
 Transform, Paint, and
 Composite attributes.  The GlyphVector
 specifies individual glyphs from a Font.
 The GlyphVector can also contain the glyph positions.
 This is the fastest way to render a set of characters to the
 screen.

g - the GlyphVector to be rendered - `java.awt.font.GlyphVector`
x - the x position in User Space where the glyphs should be rendered - `float`
y - the y position in User Space where the glyphs should be rendered - `float`

throws: java.lang.NullPointerException - if g is null.
raw docstring

draw-imageclj

(draw-image this img xform obs)
(draw-image this img op x y)

Renders a BufferedImage that is filtered with a BufferedImageOp. The rendering attributes applied include the Clip, Transform and Composite attributes. This is equivalent to:

img1 = op.filter(img, null); drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);

img - the specified BufferedImage to be rendered. This method does nothing if img is null. - java.awt.image.BufferedImage op - the filter to be applied to the image before rendering - java.awt.image.BufferedImageOp x - the x coordinate of the location in user space where the upper left corner of the image is rendered - int y - the y coordinate of the location in user space where the upper left corner of the image is rendered - int

Renders a BufferedImage that is
 filtered with a
 BufferedImageOp.
 The rendering attributes applied include the Clip,
 Transform
 and Composite attributes.  This is equivalent to:


 img1 = op.filter(img, null);
 drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);

img - the specified BufferedImage to be rendered. This method does nothing if img is null. - `java.awt.image.BufferedImage`
op - the filter to be applied to the image before rendering - `java.awt.image.BufferedImageOp`
x - the x coordinate of the location in user space where the upper left corner of the image is rendered - `int`
y - the y coordinate of the location in user space where the upper left corner of the image is rendered - `int`
raw docstring

draw-renderable-imageclj

(draw-renderable-image this img xform)

Renders a RenderableImage, applying a transform from image space into user space before drawing. The transformation from user space into device space is done with the current Transform in the Graphics2D. The specified transformation is applied to the image before the transform attribute in the Graphics2D context is applied. The rendering attributes applied include the Clip, Transform, and Composite attributes. Note that no rendering is done if the specified transform is noninvertible.

Rendering hints set on the Graphics2D object might be used in rendering the RenderableImage. If explicit control is required over specific hints recognized by a specific RenderableImage, or if knowledge of which hints are used is required, then a RenderedImage should be obtained directly from the RenderableImage and rendered using drawRenderedImage.

img - the image to be rendered. This method does nothing if img is null. - java.awt.image.renderable.RenderableImage xform - the transformation from image space into user space - java.awt.geom.AffineTransform

Renders a
 RenderableImage,
 applying a transform from image space into user space before drawing.
 The transformation from user space into device space is done with
 the current Transform in the Graphics2D.
 The specified transformation is applied to the image before the
 transform attribute in the Graphics2D context is applied.
 The rendering attributes applied include the Clip,
 Transform, and Composite attributes. Note
 that no rendering is done if the specified transform is
 noninvertible.

 Rendering hints set on the Graphics2D object might
 be used in rendering the RenderableImage.
 If explicit control is required over specific hints recognized by a
 specific RenderableImage, or if knowledge of which hints
 are used is required, then a RenderedImage should be
 obtained directly from the RenderableImage
 and rendered using
drawRenderedImage.

img - the image to be rendered. This method does nothing if img is null. - `java.awt.image.renderable.RenderableImage`
xform - the transformation from image space into user space - `java.awt.geom.AffineTransform`
raw docstring

draw-rendered-imageclj

(draw-rendered-image this img xform)

Renders a RenderedImage, applying a transform from image space into user space before drawing. The transformation from user space into device space is done with the current Transform in the Graphics2D. The specified transformation is applied to the image before the transform attribute in the Graphics2D context is applied. The rendering attributes applied include the Clip, Transform, and Composite attributes. Note that no rendering is done if the specified transform is noninvertible.

img - the image to be rendered. This method does nothing if img is null. - java.awt.image.RenderedImage xform - the transformation from image space into user space - java.awt.geom.AffineTransform

Renders a RenderedImage,
 applying a transform from image
 space into user space before drawing.
 The transformation from user space into device space is done with
 the current Transform in the Graphics2D.
 The specified transformation is applied to the image before the
 transform attribute in the Graphics2D context is applied.
 The rendering attributes applied include the Clip,
 Transform, and Composite attributes. Note
 that no rendering is done if the specified transform is
 noninvertible.

img - the image to be rendered. This method does nothing if img is null. - `java.awt.image.RenderedImage`
xform - the transformation from image space into user space - `java.awt.geom.AffineTransform`
raw docstring

draw-stringclj

(draw-string this str x y)

Renders the text of the specified String, using the current text attribute state in the Graphics2D context. The baseline of the first character is at position (x, y) in the User Space. The rendering attributes applied include the Clip, Transform, Paint, Font and Composite attributes. For characters in script systems such as Hebrew and Arabic, the glyphs can be rendered from right to left, in which case the coordinate supplied is the location of the leftmost character on the baseline.

str - the string to be rendered - java.lang.String x - the x coordinate of the location where the String should be rendered - int y - the y coordinate of the location where the String should be rendered - int

throws: java.lang.NullPointerException - if str is null

Renders the text of the specified String, using the
 current text attribute state in the Graphics2D context.
 The baseline of the
 first character is at position (x, y) in
 the User Space.
 The rendering attributes applied include the Clip,
 Transform, Paint, Font and
 Composite attributes.  For characters in script
 systems such as Hebrew and Arabic, the glyphs can be rendered from
 right to left, in which case the coordinate supplied is the
 location of the leftmost character on the baseline.

str - the string to be rendered - `java.lang.String`
x - the x coordinate of the location where the String should be rendered - `int`
y - the y coordinate of the location where the String should be rendered - `int`

throws: java.lang.NullPointerException - if str is null
raw docstring

fillclj

(fill this s)

Fills the interior of a Shape using the settings of the Graphics2D context. The rendering attributes applied include the Clip, Transform, Paint, and Composite.

s - the Shape to be filled - java.awt.Shape

Fills the interior of a Shape using the settings of the
 Graphics2D context. The rendering attributes applied
 include the Clip, Transform,
 Paint, and Composite.

s - the Shape to be filled - `java.awt.Shape`
raw docstring

fill-3-d-rectclj

(fill-3-d-rect this x y width height raised)

Paints a 3-D highlighted rectangle filled with the current color. The edges of the rectangle are highlighted so that it appears as if the edges were beveled and lit from the upper left corner. The colors used for the highlighting effect and for filling are determined from the current Color. This method uses the current Color exclusively and ignores the current Paint.

x - the x coordinate of the rectangle to be filled. - int y - the y coordinate of the rectangle to be filled. - int width - the width of the rectangle to be filled. - int height - the height of the rectangle to be filled. - int raised - a boolean value that determines whether the rectangle appears to be raised above the surface or etched into the surface. - boolean

Paints a 3-D highlighted rectangle filled with the current color.
 The edges of the rectangle are highlighted so that it appears
 as if the edges were beveled and lit from the upper left corner.
 The colors used for the highlighting effect and for filling are
 determined from the current Color.  This method uses
 the current Color exclusively and ignores the current
 Paint.

x - the x coordinate of the rectangle to be filled. - `int`
y - the y coordinate of the rectangle to be filled. - `int`
width - the width of the rectangle to be filled. - `int`
height - the height of the rectangle to be filled. - `int`
raised - a boolean value that determines whether the rectangle appears to be raised above the surface or etched into the surface. - `boolean`
raw docstring

get-backgroundclj

(get-background this)

Returns the background color used for clearing a region.

returns: the current Graphics2D Color, which defines the background color. - java.awt.Color

Returns the background color used for clearing a region.

returns: the current Graphics2D Color,
 which defines the background color. - `java.awt.Color`
raw docstring

get-compositeclj

(get-composite this)

Returns the current Composite in the Graphics2D context.

returns: the current Graphics2D Composite, which defines a compositing style. - java.awt.Composite

Returns the current Composite in the
 Graphics2D context.

returns: the current Graphics2D Composite,
              which defines a compositing style. - `java.awt.Composite`
raw docstring

get-device-configurationclj

(get-device-configuration this)

Returns the device configuration associated with this Graphics2D.

returns: the device configuration of this Graphics2D. - java.awt.GraphicsConfiguration

Returns the device configuration associated with this
 Graphics2D.

returns: the device configuration of this Graphics2D. - `java.awt.GraphicsConfiguration`
raw docstring

get-font-render-contextclj

(get-font-render-context this)

Get the rendering context of the Font within this Graphics2D context. The FontRenderContext encapsulates application hints such as anti-aliasing and fractional metrics, as well as target device specific information such as dots-per-inch. This information should be provided by the application when using objects that perform typographical formatting, such as Font and TextLayout. This information should also be provided by applications that perform their own layout and need accurate measurements of various characteristics of glyphs such as advance and line height when various rendering hints have been applied to the text rendering.

returns: a reference to an instance of FontRenderContext. - java.awt.font.FontRenderContext

Get the rendering context of the Font within this
 Graphics2D context.
 The FontRenderContext
 encapsulates application hints such as anti-aliasing and
 fractional metrics, as well as target device specific information
 such as dots-per-inch.  This information should be provided by the
 application when using objects that perform typographical
 formatting, such as Font and
 TextLayout.  This information should also be provided
 by applications that perform their own layout and need accurate
 measurements of various characteristics of glyphs such as advance
 and line height when various rendering hints have been applied to
 the text rendering.

returns: a reference to an instance of FontRenderContext. - `java.awt.font.FontRenderContext`
raw docstring

get-paintclj

(get-paint this)

Returns the current Paint of the Graphics2D context.

returns: the current Graphics2D Paint, which defines a color or pattern. - java.awt.Paint

Returns the current Paint of the
 Graphics2D context.

returns: the current Graphics2D Paint,
 which defines a color or pattern. - `java.awt.Paint`
raw docstring

get-rendering-hintclj

(get-rendering-hint this hint-key)

Returns the value of a single preference for the rendering algorithms. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.

hint-key - the key corresponding to the hint to get. - java.awt.RenderingHints$Key

returns: an object representing the value for the specified hint key. Some of the keys and their associated values are defined in the RenderingHints class. - java.lang.Object

Returns the value of a single preference for the rendering algorithms.
 Hint categories include controls for rendering quality and overall
 time/quality trade-off in the rendering process.  Refer to the
 RenderingHints class for definitions of some common
 keys and values.

hint-key - the key corresponding to the hint to get. - `java.awt.RenderingHints$Key`

returns: an object representing the value for the specified hint key.
 Some of the keys and their associated values are defined in the
 RenderingHints class. - `java.lang.Object`
raw docstring

get-rendering-hintsclj

(get-rendering-hints this)

Gets the preferences for the rendering algorithms. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Returns all of the hint key/value pairs that were ever specified in one operation. Refer to the RenderingHints class for definitions of some common keys and values.

returns: a reference to an instance of RenderingHints that contains the current preferences. - java.awt.RenderingHints

Gets the preferences for the rendering algorithms.  Hint categories
 include controls for rendering quality and overall time/quality
 trade-off in the rendering process.
 Returns all of the hint key/value pairs that were ever specified in
 one operation.  Refer to the
 RenderingHints class for definitions of some common
 keys and values.

returns: a reference to an instance of RenderingHints
 that contains the current preferences. - `java.awt.RenderingHints`
raw docstring

get-strokeclj

(get-stroke this)

Returns the current Stroke in the Graphics2D context.

returns: the current Graphics2D Stroke, which defines the line style. - java.awt.Stroke

Returns the current Stroke in the
 Graphics2D context.

returns: the current Graphics2D Stroke,
                 which defines the line style. - `java.awt.Stroke`
raw docstring

get-transformclj

(get-transform this)

Returns a copy of the current Transform in the Graphics2D context.

returns: the current AffineTransform in the Graphics2D context. - java.awt.geom.AffineTransform

Returns a copy of the current Transform in the
 Graphics2D context.

returns: the current AffineTransform in the
             Graphics2D context. - `java.awt.geom.AffineTransform`
raw docstring

hitclj

(hit this rect s on-stroke)

Checks whether or not the specified Shape intersects the specified Rectangle, which is in device space. If onStroke is false, this method checks whether or not the interior of the specified Shape intersects the specified Rectangle. If onStroke is true, this method checks whether or not the Stroke of the specified Shape outline intersects the specified Rectangle. The rendering attributes taken into account include the Clip, Transform, and Stroke attributes.

rect - the area in device space to check for a hit - java.awt.Rectangle s - the Shape to check for a hit - java.awt.Shape on-stroke - flag used to choose between testing the stroked or the filled shape. If the flag is true, the Stroke outline is tested. If the flag is false, the filled Shape is tested. - boolean

returns: true if there is a hit; false otherwise. - boolean

Checks whether or not the specified Shape intersects
 the specified Rectangle, which is in device
 space. If onStroke is false, this method checks
 whether or not the interior of the specified Shape
 intersects the specified Rectangle.  If
 onStroke is true, this method checks
 whether or not the Stroke of the specified
 Shape outline intersects the specified
 Rectangle.
 The rendering attributes taken into account include the
 Clip, Transform, and Stroke
 attributes.

rect - the area in device space to check for a hit - `java.awt.Rectangle`
s - the Shape to check for a hit - `java.awt.Shape`
on-stroke - flag used to choose between testing the stroked or the filled shape. If the flag is true, the Stroke outline is tested. If the flag is false, the filled Shape is tested. - `boolean`

returns: true if there is a hit; false
 otherwise. - `boolean`
raw docstring

rotateclj

(rotate this theta)
(rotate this theta x y)

Concatenates the current Graphics2D Transform with a translated rotation transform. Subsequent rendering is transformed by a transform which is constructed by translating to the specified location, rotating by the specified radians, and translating back by the same amount as the original translation. This is equivalent to the following sequence of calls:

      translate(x, y);
      rotate(theta);
      translate(-x, -y);

Rotating with a positive angle theta rotates points on the positive x axis toward the positive y axis.

theta - the angle of rotation in radians - double x - the x coordinate of the origin of the rotation - double y - the y coordinate of the origin of the rotation - double

Concatenates the current Graphics2D
 Transform with a translated rotation
 transform.  Subsequent rendering is transformed by a transform
 which is constructed by translating to the specified location,
 rotating by the specified radians, and translating back by the same
 amount as the original translation.  This is equivalent to the
 following sequence of calls:


          translate(x, y);
          rotate(theta);
          translate(-x, -y);
 Rotating with a positive angle theta rotates points on the positive
 x axis toward the positive y axis.

theta - the angle of rotation in radians - `double`
x - the x coordinate of the origin of the rotation - `double`
y - the y coordinate of the origin of the rotation - `double`
raw docstring

scaleclj

(scale this sx sy)

Concatenates the current Graphics2D Transform with a scaling transformation Subsequent rendering is resized according to the specified scaling factors relative to the previous scaling. This is equivalent to calling transform(S), where S is an AffineTransform represented by the following matrix:

      [   sx   0    0   ]
      [   0    sy   0   ]
      [   0    0    1   ]

sx - the amount by which X coordinates in subsequent rendering operations are multiplied relative to previous rendering operations. - double sy - the amount by which Y coordinates in subsequent rendering operations are multiplied relative to previous rendering operations. - double

Concatenates the current Graphics2D
 Transform with a scaling transformation
 Subsequent rendering is resized according to the specified scaling
 factors relative to the previous scaling.
 This is equivalent to calling transform(S), where S is an
 AffineTransform represented by the following matrix:


          [   sx   0    0   ]
          [   0    sy   0   ]
          [   0    0    1   ]

sx - the amount by which X coordinates in subsequent rendering operations are multiplied relative to previous rendering operations. - `double`
sy - the amount by which Y coordinates in subsequent rendering operations are multiplied relative to previous rendering operations. - `double`
raw docstring

set-backgroundclj

(set-background this color)

Sets the background color for the Graphics2D context. The background color is used for clearing a region. When a Graphics2D is constructed for a Component, the background color is inherited from the Component. Setting the background color in the Graphics2D context only affects the subsequent clearRect calls and not the background color of the Component. To change the background of the Component, use appropriate methods of the Component.

color - the background color that is used in subsequent calls to clearRect - java.awt.Color

Sets the background color for the Graphics2D context.
 The background color is used for clearing a region.
 When a Graphics2D is constructed for a
 Component, the background color is
 inherited from the Component. Setting the background color
 in the Graphics2D context only affects the subsequent
 clearRect calls and not the background color of the
 Component.  To change the background
 of the Component, use appropriate methods of
 the Component.

color - the background color that is used in subsequent calls to clearRect - `java.awt.Color`
raw docstring

set-compositeclj

(set-composite this comp)

Sets the Composite for the Graphics2D context. The Composite is used in all drawing methods such as drawImage, drawString, draw, and fill. It specifies how new pixels are to be combined with the existing pixels on the graphics device during the rendering process. If this Graphics2D context is drawing to a Component on the display screen and the Composite is a custom object rather than an instance of the AlphaComposite class, and if there is a security manager, its checkPermission method is called with an AWTPermission("readDisplayPixels") permission.

comp - the Composite object to be used for rendering - java.awt.Composite

throws: java.lang.SecurityException - if a custom Composite object is being used to render to the screen and a security manager is set and its checkPermission method does not allow the operation.

Sets the Composite for the Graphics2D context.
 The Composite is used in all drawing methods such as
 drawImage, drawString, draw,
 and fill.  It specifies how new pixels are to be combined
 with the existing pixels on the graphics device during the rendering
 process.
 If this Graphics2D context is drawing to a
 Component on the display screen and the
 Composite is a custom object rather than an
 instance of the AlphaComposite class, and if
 there is a security manager, its checkPermission
 method is called with an AWTPermission("readDisplayPixels")
 permission.

comp - the Composite object to be used for rendering - `java.awt.Composite`

throws: java.lang.SecurityException - if a custom Composite object is being used to render to the screen and a security manager is set and its checkPermission method does not allow the operation.
raw docstring

set-paintclj

(set-paint this paint)

Sets the Paint attribute for the Graphics2D context. Calling this method with a null Paint object does not have any effect on the current Paint attribute of this Graphics2D.

paint - the Paint object to be used to generate color during the rendering process, or null - java.awt.Paint

Sets the Paint attribute for the
 Graphics2D context.  Calling this method
 with a null Paint object does
 not have any effect on the current Paint attribute
 of this Graphics2D.

paint - the Paint object to be used to generate color during the rendering process, or null - `java.awt.Paint`
raw docstring

set-rendering-hintclj

(set-rendering-hint this hint-key hint-value)

Sets the value of a single preference for the rendering algorithms. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.

hint-key - the key of the hint to be set. - java.awt.RenderingHints$Key hint-value - the value indicating preferences for the specified hint category. - java.lang.Object

Sets the value of a single preference for the rendering algorithms.
 Hint categories include controls for rendering quality and overall
 time/quality trade-off in the rendering process.  Refer to the
 RenderingHints class for definitions of some common
 keys and values.

hint-key - the key of the hint to be set. - `java.awt.RenderingHints$Key`
hint-value - the value indicating preferences for the specified hint category. - `java.lang.Object`
raw docstring

set-rendering-hintsclj

(set-rendering-hints this hints)

Replaces the values of all preferences for the rendering algorithms with the specified hints. The existing values for all rendering hints are discarded and the new set of known hints and values are initialized from the specified Map object. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.

hints - the rendering hints to be set - java.util.Map

Replaces the values of all preferences for the rendering
 algorithms with the specified hints.
 The existing values for all rendering hints are discarded and
 the new set of known hints and values are initialized from the
 specified Map object.
 Hint categories include controls for rendering quality and
 overall time/quality trade-off in the rendering process.
 Refer to the RenderingHints class for definitions of
 some common keys and values.

hints - the rendering hints to be set - `java.util.Map`
raw docstring

set-strokeclj

(set-stroke this s)

Sets the Stroke for the Graphics2D context.

s - the Stroke object to be used to stroke a Shape during the rendering process - java.awt.Stroke

Sets the Stroke for the Graphics2D context.

s - the Stroke object to be used to stroke a Shape during the rendering process - `java.awt.Stroke`
raw docstring

set-transformclj

(set-transform this tx)

Overwrites the Transform in the Graphics2D context. WARNING: This method should never be used to apply a new coordinate transform on top of an existing transform because the Graphics2D might already have a transform that is needed for other purposes, such as rendering Swing components or applying a scaling transformation to adjust for the resolution of a printer. To add a coordinate transform, use the transform, rotate, scale, or shear methods. The setTransform method is intended only for restoring the original Graphics2D transform after rendering, as shown in this example:

// Get the current transform AffineTransform saveAT = g2.getTransform(); // Perform transformation g2d.transform(...); // Render g2d.draw(...); // Restore original transform g2d.setTransform(saveAT);

tx - the AffineTransform that was retrieved from the getTransform method - java.awt.geom.AffineTransform

Overwrites the Transform in the Graphics2D context.
 WARNING: This method should never be used to apply a new
 coordinate transform on top of an existing transform because the
 Graphics2D might already have a transform that is
 needed for other purposes, such as rendering Swing
 components or applying a scaling transformation to adjust for the
 resolution of a printer.
 To add a coordinate transform, use the
 transform, rotate, scale,
 or shear methods.  The setTransform
 method is intended only for restoring the original
 Graphics2D transform after rendering, as shown in this
 example:


 // Get the current transform
 AffineTransform saveAT = g2.getTransform();
 // Perform transformation
 g2d.transform(...);
 // Render
 g2d.draw(...);
 // Restore original transform
 g2d.setTransform(saveAT);

tx - the AffineTransform that was retrieved from the getTransform method - `java.awt.geom.AffineTransform`
raw docstring

shearclj

(shear this shx shy)

Concatenates the current Graphics2D Transform with a shearing transform. Subsequent renderings are sheared by the specified multiplier relative to the previous position. This is equivalent to calling transform(SH), where SH is an AffineTransform represented by the following matrix:

      [   1   shx   0   ]
      [  shy   1    0   ]
      [   0    0    1   ]

shx - the multiplier by which coordinates are shifted in the positive X axis direction as a function of their Y coordinate - double shy - the multiplier by which coordinates are shifted in the positive Y axis direction as a function of their X coordinate - double

Concatenates the current Graphics2D
 Transform with a shearing transform.
 Subsequent renderings are sheared by the specified
 multiplier relative to the previous position.
 This is equivalent to calling transform(SH), where SH
 is an AffineTransform represented by the following
 matrix:


          [   1   shx   0   ]
          [  shy   1    0   ]
          [   0    0    1   ]

shx - the multiplier by which coordinates are shifted in the positive X axis direction as a function of their Y coordinate - `double`
shy - the multiplier by which coordinates are shifted in the positive Y axis direction as a function of their X coordinate - `double`
raw docstring

transformclj

(transform this tx)

Composes an AffineTransform object with the Transform in this Graphics2D according to the rule last-specified-first-applied. If the current Transform is Cx, the result of composition with Tx is a new Transform Cx'. Cx' becomes the current Transform for this Graphics2D. Transforming a point p by the updated Transform Cx' is equivalent to first transforming p by Tx and then transforming the result by the original Transform Cx. In other words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary, so further modifications to Tx do not affect rendering.

tx - the AffineTransform object to be composed with the current Transform - java.awt.geom.AffineTransform

Composes an AffineTransform object with the
 Transform in this Graphics2D according
 to the rule last-specified-first-applied.  If the current
 Transform is Cx, the result of composition
 with Tx is a new Transform Cx'.  Cx' becomes the
 current Transform for this Graphics2D.
 Transforming a point p by the updated Transform Cx' is
 equivalent to first transforming p by Tx and then transforming
 the result by the original Transform Cx.  In other
 words, Cx'(p) = Cx(Tx(p)).  A copy of the Tx is made, if necessary,
 so further modifications to Tx do not affect rendering.

tx - the AffineTransform object to be composed with the current Transform - `java.awt.geom.AffineTransform`
raw docstring

translateclj

(translate this x y)

Translates the origin of the Graphics2D context to the point (x, y) in the current coordinate system. Modifies the Graphics2D context so that its new origin corresponds to the point (x, y) in the Graphics2D context's former coordinate system. All coordinates used in subsequent rendering operations on this graphics context are relative to this new origin.

x - the specified x coordinate - int y - the specified y coordinate - int

Translates the origin of the Graphics2D context to the
 point (x, y) in the current coordinate system.
 Modifies the Graphics2D context so that its new origin
 corresponds to the point (x, y) in the
 Graphics2D context's former coordinate system.  All
 coordinates used in subsequent rendering operations on this graphics
 context are relative to this new origin.

x - the specified x coordinate - `int`
y - the specified y coordinate - `int`
raw docstring

cljdoc is a website building & hosting documentation for Clojure/Script libraries

× close